SWTOR Comic Con News

I’ve started digging through some news coming out of SDCC. It’s all pretty spread out but there is one post on the SWTOR forums that has lots of links and some bullet points for consideration. Things of note: Exclusive Collector Edition shop announced; items in the “lounge” will not give Read more…

SW Kinect

  If I didn’t already have a X-box 360, that would be the one to buy. For only $450 you can get an X-box, big hard drive, very cool design, Kinect and the new SW Kinect game. As a Star Wars geek, I have to say that is an awesome Read more…

STO Update

Season 4 for Star Trek Online came not to long ago. I’ve not been to active so don’t have much to report on it. I played some with the new ground combat but I’m waiting for the Duty Office System to be launched before I really play to much. But Read more…

SWTOR Pre-Order

Well, the Pre-Orders have officially begun.  And even at $150 a pop, the Collector’s Editions have already sold out. The base game is $60 with the digital deluxe edition being $80. I decided to go with the digital deluxe. I’m a little disappointed, though not surprised, that the game is Read more…

SWTOR Collector’s Edition

Apparently, information about the Star Wars: The Old Republic Collector’s Edition has leaked. The Star Was: The Old Republic alleged box art and Collector’s Edition information have been leaked. According to a Polish website, the pre-order for SW:TOR, the new massively multiplayer online role playing game from Electronic Arts and BioWare will begin Thursday, Read more…

CivWorld

I was considering giving CivWorld but after reading Wilhelm’s review and seeing the screenshots, I no longer have any interest. This screenshot really says it all. Playing a stupid mini-game to gain culture and make trade routes? Now, I’m a fan of dog’s playing poker (it’s a fun picture concept) Read more…

Saga Math

I’m starting a new Star Wars Saga Edition RPG today. For a change I won’t be the GM which should be fun. But as I was making my character, I kept thinking about the disparity in the game. The gain in Reflex Defense far outways the gain in ability to hit anything.

I’m going to run through some number, looking at attack bonus versus reflex defense at various levels. The character set up I’m using will be at the end if you’re curious.

Level 5 combat character (Att +9/RefDef 24)

Level 5 support character (Att +6/RefDef 19)

Level 10 combat character (Att +16/RefDef 33)

Level 10 support character (Att +10/RefDef 24)

Level 15 combat character (Att +23/RefDef 40)

Level 15 support character (Att +15/RefDef 31)

 

Same Level Matches

CL5 Combat vs CL 5 Support

  • Combat to Hit: 50% (+9 vs RefDef 19)
  • Support to Hit: 15% (+6 vs RefDef 24)

CL 5 Combat vs CL 5 Combat

  • To Hit: 25% (+9 vs RefDef 24)

CL 10 Combat vs CL 10 Support

  • Combat to Hit: 60% (+16 vs RefDef 24)
  • Support to Hit: Crit Only (+10 vs RefDef 33)

CL 10 Combat vs CL 10 Combat

  • Combat to Hit: 20% (+16 vs RefDef 33)

CL 15 Combat vs CL 15 Support

  • Combat to Hit: 60% (+23 vs RefDef 31)
  • Support to Hit: Crit Only (+15 vs RefDef 40)

CL 15 Combat vs CL 15 Combat

  • Combat to Hit: 20% (+23 vs RefDef 40)

Various Level Matches

CL 5 Combat vs CL 10 Support

  • Combat to Hit: 25% (+9 vs RefDef 24)
  • Support to Hit: 30% (+10 vs RefDef 24)

CL 10 Combat vs CL 15 Support

  • Combat to Hit: 30% (+16 vs RefDef 31)
  • Support to Hit: 15% (+15 vs RefDef 33)

CL 5 Combat vs CL 10 Combat

  • CL 5 to Hit: Crit Only (+9 vs RefDef 33)
  • CL 10 to Hit: 60% (+16 vs RefDef 24)

 

As you can see, fully tricked out combat characters versus other fully tricked out combat characters of the same level hit each other only 20-25% of the time. Support versus Combat, at the same level start out at only a 15% chance to hit and it drops to requiring Crits only very quickly.  Characters, especially combat characters, Reflex defense gets so high, it can really make combat all about the crits.

Now, out of curiosity, I wondered what it would look like if Reflex Defense bonus only went up at Half Your Level, instead of full level, like it does for skills.

Level 5 combat character (Att +9/RefDef 24)

Level 5 support character (Att +6/RefDef 16)

Level 10 combat character (Att +16/RefDef 28)

Level 10 support character (Att +10/RefDef 19)

Level 15 combat character (Att +23/RefDef 32)

Level 15 support character (Att +15/RefDef 23)

 

Same Level Matches Version 2

CL5 Combat vs CL 5 Support

  • Combat to Hit: 65% (+9 vs RefDef 16)
  • Support to Hit: 15% (+6 vs RefDef 24)

CL 5 Combat vs CL 5 Combat

  • To Hit: 25% (+9 vs RefDef 24)

CL 10 Combat vs CL 10 Support

  • Combat to Hit: 90% (+16 vs RefDef 19)
  • Support to Hit: 15% (+10 vs RefDef 28)

CL 10 Combat vs CL 10 Combat

  • Combat to Hit: 40% (+16 vs RefDef 28)

CL 15 Combat vs CL 15 Support

  • Combat to Hit: 95% (+23 vs RefDef 23)
  • Support to Hit: 15% (+15 vs RefDef 32)

CL 15 Combat vs CL 15 Combat

  • Combat to Hit: 55% (+23 vs RefDef 32)

Various Level Matches

CL 5 Combat vs CL 10 Support

  • Combat to Hit: 50% (+9 vs RefDef 19)
  • Support to Hit: 30% (+10 vs RefDef 24)

CL 10 Combat vs CL 15 Support

  • Combat to Hit: 70% (+16 vs RefDef 23)
  • Support to Hit: 40% (+15 vs RefDef 28)

CL 5 Combat vs CL 10 Combat

  • CL 5 to Hit: 10% (+9 vs RefDef 28)
  • CL 10 to Hit: 60% (+16 vs RefDef 24)

Now, in one sense, this is better. There are no Crit Only hit chances. However, squishy support characters are more squishy, even getting so high as almost guaranteed hits at same level. Combat would certainly go faster that way. It might be worth trying a one shot game with mid to high level characters, just to see.  It still doesn’t address one problem I have, that low levels, even in greater numbers, have a poor to no chance against high levels. That makes it boring for high levels to always wade through weaker guys and never get hit or fear them. Hard not to meta-game that.

I wonder how it would work if Base Attack Bonus scaled differently as well. Say, combat classes (soldier/jedi) only increased at 3/4 and support at half. So soldiers increase at levels 2,3,4 but no bonus at 1 or 5 and scoundrels got BAB every even level. Or maybe ALL BAB increase at 3/4’s, just combatants gain at levels 1,2,3 but not 4.

I don’t feel like doing anymore math so I’ll just leave that to speculation for now.

 

(more…)

It Gets Better

I’m sure many of you have heard about the It Gets Better Project.  It’s a worthy cause and one step in the process of improving society to be more accepting. Sanya Weathers, a MMO community director, has started an off-shoot campaign on her blog, Eating Bees, to spread this philosophy Read more…