Super Game of Awesome

Published by Wayne on

For a few years now I’ve been trying to figure out how to combine a game of X-Wing, Armada and a ground component. I’ve debated RPG, Imperial Assault and now Legion for that ground component. Legion is probably the way to go, as it is most similar to the other two but I can’t get the pieces to mesh.

It could be done relatively simply as three games that are played simultaneously with interconnected objectives. Then a winner is declared based on how each group did. Or you could play each game back to back, with each phase affected by the results of the previous game. Say, depending on who wins the Armada battle, you change which ships each sides has in an X-wing battle. And then who wins the X-wing battle affects the troops available for the Legion game.

But what I really want to try and crack is a way to play something like Corellian Conflict that incorporates all three systems. Where you have two sides, Rebels and Imperials, with a basic starting set of forces. Then you play a series of games, gaining upgrade points you can use to upgrade the units from generic forces to elite named units with greater upgrades.

The dangling idea that holds the most appeal but is the biggest roadblock is the idea to have units that can move between the different games. For example, the Rebels would have Luke Skywalker and they could decide where to deploy him for this round; in an X-Wing squad, in an Armada fleet or as a leader in Legion. Unfortunately, because the games are so different, balancing that is insane.

Continuing with the Luke example, he’s a very pricey and powerful leader in Legion, a very pricey and powerful X-wing pilot but a meh X-wing squadron in Armada. There’s no reason to ever take him Armada. Han Solo is the same, as his Armada version is better than Luke’s but still pretty lackluster. Leia makes a good Commander in Armada and her X-wing card is nice but nowhere near as game-changing as adding Luke or Han in their ships. You could instead use their crew/gunner versions which brings the Armada and X-Wing more in line but the Legion version is dramatically more powerful than the other two.

The transition idea breaks down, even more, when you get beyond the trilogy main characters. I’d love to do that with the Ghost crew. But there aren’t versions of them for Legion yet (maybe soon though as Sabine has been announced). The Empire runs into this problem even more as most of their leaders are not available in each game, Vader and Palpatine being the main ones.

One idea I had to deal was this was to have each side build groups that can be used in any of the games. For example, you could have the main trilogy characters in a group. In X-wing, its Luke in an X-wing and the Millenium Falcon. In Armada, it’s Leia as the commander of a group of ships with Luke and Han in squadrons. For Legion its two of them as commanders with Chewie playing operative, plus some generics.

Each game round would play like Corellian Conflict but with a Battle of Endor twist. Say the Imperials are the aggressors. They decide to attack a Rebel base. They choose Darth Vader’s 501st group to do a Legion assault. The Rebels pick Luke’s group to defend. Then they deploy Phoenix Squadron for fighter defense. The Imperials send their TIE Fighter swarm group. The remaining two groups engage in an Armada battle. Each group has a different objective and its the combination of all three engagements that determine the winner.

It could work. It needs a lot more thought though. And more characters that are cross game compatible. Maybe some day.