F2P Release Date

In an IGN article, Star Trek Onlines F2P release date was formally announced: January 17, 2012. Originally, they said they would go F2P before the end of the year. That’s clearly changed. There is a lot they still need to do because most of their changes need a lot of Read more…

Early Game Access Fail

Well it looks like Early Game Access to SWTOR will be “up to five days“.  I call fail on this. In the past, Early Access was described as a way for Bioware to ease people into the game without overloading the servers. It was also described as “significantly more than Read more…

SWTOR Guild Info

Some new info coming out of Bioware about Guilds in SWTOR. The first bit is simple, in preparation for launch guilds are being marked as to whether or not they will qualify to be pre-created on a server. This is a minor thing, but a good sign that we are Read more…

Knit me a SWTOR

There’s a nice piece on Massively about SWTOR crafting, or Crew Skills. There are not a ton of details, but it does clarify a few things. Primarily, it establishes that, contrary to what some podcasters thought, each Player only has access to 3 crew skills, instead of each Companion. It Read more…

STO F2P Beta Thoughts

I’ve spend some time on Tribble, the STO F2P test server. I’ve read the Dev Tracker and their postings. Here’s some thoughts: Dilithium The reward economy really needed to be cleaned up. There were way to many systems (Merits, Emblems, Honor, Badges, etc). Merging everything into just Dilithium is a Read more…

Nothing to do with Star Wars

Bioware appears to have lifted the NDA for journalists on SWTOR. As such mmorpg.com has a whole host of articles that have been released, covering all of the Republic classes. So here’s links to those articles with some thoughts at the end: Trooper Class Preview Smuggler Class Preview Jedi Knight Read more…

Failure IS an Option

Tobold had an interesting post last week where he blessed us all with a curse, “May you win every game you play!” The central idea being that games are boring if you can’t lose and that this derives from video games origins in arcades, where losing meant starting over. Whenever Read more…

On Ships and Communication

The testing of STO’s conversion to F2P continues on the Tribble test server. The Devs have been releasing information every so often in the form of Dev Blogs. Most of been pretty blah, but the two most recent ones raised some questions. Dev Blog 9 In this posting, the new Read more…