Five Ship Rebels

With the recent point changes, the Rebel Alliance now finds itself with a multitude of options at 40 points. This, in turn, is exactly the amount you need for a five ship build, which is another thing Rebels like.  So what can you mix and match for a five ship Read more…

Ft. Worth System Open

This past weekend I attended the Fort Worth System Open. It’s been awhile since I’ve been to a big event. Seeing a room full of grown-ups decked out in nerdy Star Wars shirts, who traveled hundreds of miles to push around tiny plastic spaceships puts it all into perspective. Collectively, Read more…

Rogue Squadron- Bob and Weave

Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly Read more…

Rogue Review- Dragonwood

We picked this game up for my wife’s birthday. We’ve had some success with other Gamewright games and this one proved par for the course. Production- A- The cards are reasonably sturdy. They’re smooth and glossy without being too slick. It comes with custom dice and the box has slots Read more…

X-Wing Points Update Quicktake

General Thoughts/FAQ Update General across the board drop in points. Lots of generics got cheaper. Tractor Beam Changes: After the opponents moves you via tractor tokens, you can take a stress to rotate your ship 90 degrees. Huge tractor nerf. Gas Cloud: Now you roll a dice and on a Read more…

Force Magic

I’ve generally been lukewarm on the way the Star Wars system treated Force Powers. For most things in the game you can try anything you want. You’ll probably fail if you’re not skilled in it or it’s a ridiculously stupid idea. But you could try it. Not so with Force Read more…