Rogue Squadron – The Eternals
Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly it. Strap in and get ready to fly.
All Wings Report In (Extended)
Jumpmaster 5000 “Tel Trevura” (55 pts) (I4)
If you would be destroyed, you may spend 1 Charge. If you do, discard all of your damage cards, suffer 5 damage, and place yourself in reserves instead. At the start of the next Planning Phase, place yourself within range 1 of your player edge.
- Modification – Hull Upgrade
- Adds +1 Hull
- Talent – Cutthroat
- After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Cutthroat upgrade, you may remove 1 of your orange or red tokens, or recover 1 non-recurring Charge on your ship card or one of your equipped upgrade cards.
- Title – Punishing One
- Remove Crew Slot. Add Astromech Slot.
- While you perform a primary attack, if the defender is in your Forward Arc, roll 1 additional attack die.
YV-666 “Moralo Eval” (68 pts) (I4)
If you would flee, you may spend 1 Charge. If you do, place yourself in reserves instead. At the start of the next Planning Phase, place yourself within range 1 of the edge of the play area that you fled from.
- Talent – Cutthroat
- After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Cutthroat upgrade, you may remove 1 of your orange or red tokens, or recover 1 non-recurring Charge on your ship card or one of your equipped upgrade cards.
- Title – Hound’s Tooth
- 1 Z-95-AF4 headhunter can dock with you.
Z-95-AF4 “Nashtash Pup” (6 pts) (IX)
You can deploy only via emergency deployment, and you have the name, initiative, pilot ability, and ship Charges of the friendly, destroyed Hound’s Tooth.
- None
Z-95-AF4 “Bossk” (35 pts) (I4)
While you perform a primary attack, after the Neutralize Results step, you may spend 1 Crit result to add 2 Hit results.
- Modification – Stealth Device
- While you defend, if your Charge is active, roll 1 additional defense die.
- After you suffer damage, lose 1 Charge.
- Talent – Cutthroat
- After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Cutthroat upgrade, you may remove 1 of your orange or red tokens, or recover 1 non-recurring Charge on your ship card or one of your equipped upgrade cards.
Z-95-AF4 “N’dru Suhlak” (36 pts) (I4)
While you perform a primary attack, if there are no other friendly ships at range 0-2, roll 1 additional attack die.
- Modification – Stealth Device
- While you defend, if your Charge is active, roll 1 additional defense die.
- After you suffer damage, lose 1 Charge.
- Talent – Cutthroat
- After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Cutthroat upgrade, you may remove 1 of your orange or red tokens, or recover 1 non-recurring Charge on your ship card or one of your equipped upgrade cards.
Lock S-Foils in Attack Position
This is a very scummy list. The idea revolves around recharging Tel’s “come back from the dead” ability through the use of Cutthroat. You send Tel in first, let him deal some damage and die. Then he comes back, you let someone else die, he gets the charge back. Then you let Tel die again. Rinse and repeat. If you are able to control when your ships die well enough, Tel could die six times before you lose.
Meanwhile, Moralo can hug the edge of the board, shooting and fleeing as needed, getting his charges back when others die. His ability to flee off the board is very handy as the YV-666 struggles once someone gets behind them. Moralo can just fly off the board and come back behind his pursuers.
The Z-95’s are mainly there to die and bring Tel back. Their Stealth Device will help them stay alive until Tel dies. They can also use Cutthroat to recharge the stealth device after they lose it.
Unfortunately, when Tel dies, he isn’t actually destroyed so he doesn’t trigger Cutthroat for the rest of the squad.
Variations
There’s not much you can move around with this list and keep the idea going. Cutthroat only triggers off unique ships so even though you could turn the two named Z-95 pilots into three generics they wouldn’t help the list any.